GIST 2016 Developers Conference will be held in Bahçeşehir University. The theme of the 2016 Developers Conference is selected as “Concept Design and Art Direction in Games”. Emrah Elmaslı from Ninja Theory, Adam Hetenyi from Trion Worlds, Oscar Clark from Unity, Patryk Kadlec from G2A, Pascal Luban and Hamidreza Bagheri from Vala Games will attend the session on 3 February in Bahçeşehir University Fazıl Say Conference.

Upon massive requests, Virtual Reality (VR) seminars are also added to the GIST 2016 Developers Conference. In the session of 3 February, VR trainings will be delivered to the international developers in Bahçeşehir University B Conference Room.

“If you would like to be a speaker in a session, you are kindly requested to fill out the application form. In case you are accepted, please e-mail a photo of yours that you desire to appear on the website to info@gamingistanbul.com with subject of “Developers Conference” Official language of the conference is English. Accommodation and transportation expenses of the speakers will be sponsored by themselves.

GIST Developers Conference Sponsors



Concept Design and Art Direction Conference

3 February 2016
Bahçeşehir University – Fazıl Say Conference Room

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Emrah Elmaslı

Senior Concept Artist

Ninja Theory Ltd.

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Adam Hetenyi

Lead Game Designer

Trion Worlds Ltd.

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Oscar Clark

Evangelist

Unity Technologies

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Patryk Kadlec

Head of Business Development

G2A.COM Sp. z o.o. (Ltd.)

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Pascal Luban

Freelance Game Designer & Creative Director

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Hamidreza Bagheri

Co-owner

ValaGames

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Virtual Reality Conference

3 February 2016
Bahçeşehir University – B Conference Room

Welcome to 2016 – The Year of Virtual Reality

For decades now we have been accustomed to the familiar sight of a computer monitor, keyboard and mouse as our default tools to gain access into the world of a computer. It has become the global standard protocol to access our work in the office, access our education at schools and access our games at home. Brave attempts to change the way we interact with and immerse ourselves within the digital world of a computer have been made in the past with varying degrees of impact. But this year we are on the verge of witnessing potentially the biggest revolution in computer-human interaction since the birth of the internet.

This revolution is taking the form of Virtual Reality.

Since 2012, momentum has been growing behind this new technological platform with many large and influential organizations including Sony, Facebook, Google, Samsung, Valve, and many others, making it public knowledge that they are developing virtual reality hardware. All of which is intended to launch over 2016. Within the next few months we will witness the birth of a new technological medium and with it we will see changes in the way we interact with our computers, interact with our digital worlds and most importantly changes in the way we interact with each other.

Join us on the 3rd of February 2016 as we bring together international VR talent & experts to discuss openly what we will be expecting this year from this new technology, delve into its potentials and its limitations as well and understand its technical and commercial applications.

AGENDA TO BE CONFIRMED

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Josh Naylor

Tech Evangelist

Unity Technologies

Marcin-Kryszpin

Marcin Kryszpin

Head of VR Team & Project Manager/Game Designer

G2A.COM Sp. z o.o. (Ltd.)

ozan_gelistirici

Ozan Yurdakul

Founder/VR Applications Manager

Kuka Software & Technology LLC

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Yağız Hatay

Founder/Manager

Codemodeon

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Mark Steen

PhD Assistant Professor

Boğaziçi University Philosophy Department

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Matt Komorowski

Head of Sales

PayPal CEE

GIST Developers Conference Committee

samihamid

Güven ÇATAK
BUG Game Lab
Co-Founder

Sami HAMİD
PulseVR
Project Manager

Ömer İNÖNÜ
Peak Games
Director of Strategy

Cem Nahit KÖNE
Tab Toy
Founder

Sarp KÜRKÇÜ
Oyungezer
Editorial Manager

Ümit SİNGİL
Taleworlds Enternatinment
3D Artist



Ufuk ŞAHİN
Panteon
Founder